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Street Fighter
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$25.00
$25.00
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1:18 SCALE STREET FIGHTER ARCADE MACHINE
Bring the beginning of one of gaming's most famous fighting franchises to your 1:18 scale display! This Street Fighter arcade machine is 3D printed (PLA) and modeled at true 1:18 scale using measurements from the original full-size arcade cabinet. Perfect for 3.75" action figure displays, miniature arcades, game rooms, and other 1:18 scale dioramas. This is a miniature display accessory and is not a functioning arcade game.
2 available
ABOUT STREET FIGHTER
The original Street Fighter was released by Capcom in 1987. Players controlled Ryu, traveling around the world to battle a series of martial artists before facing the final opponent, Sagat. A second player could enter the game as Ken, establishing the Ryu-versus-Ken rivalry that would become a cornerstone of the franchise.
Street Fighter introduced several concepts that would become fundamental to the series, including command-based special moves such as the Hadouken, Shoryuken, and Tatsumaki Senpukyaku. Versions of the game also featured the six-button punch-and-kick control arrangement that would later become synonymous with Street Fighter II and subsequent fighting games.
ARCADE TRIVIA: One version of the original Street Fighter cabinet used just two large pressure-sensitive pneumatic pads—one for punches and one for kicks. The strength of the attack depended on how hard the player struck the pad. The system proved troublesome to maintain, and the alternative six-button configuration provided separate attack strengths instead. That six-button approach would go on to become one of the defining control layouts of the fighting-game genre.
The original Street Fighter was released by Capcom in 1987. Players controlled Ryu, traveling around the world to battle a series of martial artists before facing the final opponent, Sagat. A second player could enter the game as Ken, establishing the Ryu-versus-Ken rivalry that would become a cornerstone of the franchise.
Street Fighter introduced several concepts that would become fundamental to the series, including command-based special moves such as the Hadouken, Shoryuken, and Tatsumaki Senpukyaku. Versions of the game also featured the six-button punch-and-kick control arrangement that would later become synonymous with Street Fighter II and subsequent fighting games.
ARCADE TRIVIA: One version of the original Street Fighter cabinet used just two large pressure-sensitive pneumatic pads—one for punches and one for kicks. The strength of the attack depended on how hard the player struck the pad. The system proved troublesome to maintain, and the alternative six-button configuration provided separate attack strengths instead. That six-button approach would go on to become one of the defining control layouts of the fighting-game genre.