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Q*bert
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$25.00
$25.00
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1:18 SCALE Q*BERT ARCADE MACHINE
Bring another colorful classic from the golden age of arcades to your 1:18 scale display! This Q*bert arcade machine is 3D printed (PLA) and modeled at true 1:18 scale using measurements from the original full-size arcade cabinet. Perfect for 3.75" action figure displays, miniature arcades, game rooms, and other 1:18 scale dioramas. This is a miniature display accessory and is not a functioning arcade game.
2 available
ABOUT Q*BERT
Q*bert was developed and released by Gottlieb in 1982. Designed by Warren Davis with artwork and character design by Jeff Lee, the game challenged players to guide Q*bert across a pyramid of cubes, changing their colors while avoiding enemies such as Coily, Ugg, Wrong-Way, Slick, and Sam.
The game's colorful isometric perspective created the illusion of a three-dimensional pyramid at a time when most arcade games were presented from a simple side or overhead view. Its controls were equally distinctive: Q*bert used a single joystick mounted diagonally so that its four directions corresponded with the diagonal movement across the cubes.
ARCADE TRIVIA: Q*bert's famous “swearing” sound wasn't actually speech. When Q*bert collided with an enemy, the cabinet generated a burst of unintelligible synthesized sounds while a comic-book-style “@!#?@!” appeared in a speech balloon. The original cabinet added another memorable effect: a mechanical knocker inside the machine produced a physical thump when Q*bert fell from the pyramid, making it sound as though he had actually landed inside the cabinet.
Q*bert was developed and released by Gottlieb in 1982. Designed by Warren Davis with artwork and character design by Jeff Lee, the game challenged players to guide Q*bert across a pyramid of cubes, changing their colors while avoiding enemies such as Coily, Ugg, Wrong-Way, Slick, and Sam.
The game's colorful isometric perspective created the illusion of a three-dimensional pyramid at a time when most arcade games were presented from a simple side or overhead view. Its controls were equally distinctive: Q*bert used a single joystick mounted diagonally so that its four directions corresponded with the diagonal movement across the cubes.
ARCADE TRIVIA: Q*bert's famous “swearing” sound wasn't actually speech. When Q*bert collided with an enemy, the cabinet generated a burst of unintelligible synthesized sounds while a comic-book-style “@!#?@!” appeared in a speech balloon. The original cabinet added another memorable effect: a mechanical knocker inside the machine produced a physical thump when Q*bert fell from the pyramid, making it sound as though he had actually landed inside the cabinet.