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Joust
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$25.00
$25.00
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1:18 SCALE JOUST ARCADE MACHINE
Bring another classic from the golden age of arcades to your 1:18 scale display! This Joust arcade machine is 3D printed (PLA) and modeled at true 1:18 scale using measurements from the original full-size arcade cabinet. Perfect for 3.75" action figure displays, miniature arcades, game rooms, and other 1:18 scale dioramas. This is a miniature display accessory and is not a functioning arcade game.
3 available
ABOUT JOUST
Joust was developed and released by Williams Electronics in 1982. Designed by John Newcomer, the game offered an unusual twist on medieval combat: instead of horses, armored knights rode flying ostriches and battled enemy knights mounted on buzzards across a series of floating platforms.
Players controlled their mounts with left and right movement buttons and a Flap button, requiring careful timing to gain altitude and strike opponents from above. Joust was particularly notable for its two-player cooperative gameplay, allowing two players to battle the game's enemies simultaneously—or turn on one another when the opportunity arose.
ARCADE TRIVIA: The game's bizarre ostrich-riding concept was actually a deliberate design choice. Newcomer wanted to create a flying game that didn't rely on the spaceships that dominated arcades at the time. The result was one of the era's most distinctive games, proving that an arcade hit could be built around knights, lances, floating platforms—and giant flying birds.
Joust was developed and released by Williams Electronics in 1982. Designed by John Newcomer, the game offered an unusual twist on medieval combat: instead of horses, armored knights rode flying ostriches and battled enemy knights mounted on buzzards across a series of floating platforms.
Players controlled their mounts with left and right movement buttons and a Flap button, requiring careful timing to gain altitude and strike opponents from above. Joust was particularly notable for its two-player cooperative gameplay, allowing two players to battle the game's enemies simultaneously—or turn on one another when the opportunity arose.
ARCADE TRIVIA: The game's bizarre ostrich-riding concept was actually a deliberate design choice. Newcomer wanted to create a flying game that didn't rely on the spaceships that dominated arcades at the time. The result was one of the era's most distinctive games, proving that an arcade hit could be built around knights, lances, floating platforms—and giant flying birds.